| Interactive Projects |
6Octave Matrix Olympic Sculpture Park (in progress) |
Description: Reinterpreting the rain auditor ally and visually I was asked by Lisa Corin the curator of Olympic Sculpture Park to design a sculpture that would move at “35 miles an hour”. My interpretation of that was to design a piece that responded the environment as well as the movement of the grounds. As well I looked at charts regarding the precipitation in Seattle and decided that would be a good place to start to build the concept.
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Romantica Complicato (in progress)
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Description: A collaborative Interactive performance Romantic Complcato is an almost comedic look at love - collaborative interactive performance project between Liz Burch and I. After many conversations with Liz asking me to work on collaboration and listening to her talk about her romantic conquests I came up with a concept and introduced it to Liz. Liz added in ideas that made it more narrative and more fantastical. So the components became more elaborate and whimsical.
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Passage3 (in progress) |
Description: The Third version of Passage Marty Margalies visited my studio in November 2004 with Molly Merkle (Corpus Cristi Contemporary board emeber). After Viewing Passage2 and the Passage3 prototype he ask me to develope a concept for Margalies Warehouse in Miami. Passage3 is an immersive audiovisual experience composed of video, music (music licensing), an interactive keypad, combination of video, electronic, interactive and structural details are completed.
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Description: Second version of Passage Desinged in 1996 and constructed while a fellow with Mark Disuvero's Athena Foundation and NYU's ITP Program. A circuitry unit is attached to the center of a support chair accelorometer These were the first photographs as it was initially under construction in my studio at Mark DiSuvero's Athena Fellowship. I work on Passage while doing dual fellowships with Mark DiSuvero and NYU ITP.
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Description: An audio visual interactive experience I was contacted by Laurie Anderson in meeting her and showing her my work she requested that i get involved in Peter Gabriels Real World Barcelons project I turned in 8 proposals to Real World London and built a prototype that interacts with the viewer and alters brainwaves. “Passage” is comprised of a suspended audio chair, a sound amplification system and two video monitors. The video that plays on the monitors runs at two different frequency rates The audio swing is built to detect sound at –65 decibels making the participant the soundtrack. |